![]() ![]() 1b) Non-Linear Objectives: Players should be able to progress through mission objectives by more than one means e.g. ![]() ![]() the flowers in 'Double Agent,' and new enemy types, like fighting against local NPC's and bosses, maybe a melee martial arts local boss, or new elite types! Which reminds me, I have yet to see a fifth council officer elite Perhaps these missions could include more interactive environmental mechanics e.g. There have been 17 missions total for the past 2 years and if the spacelords developers want to maintain there playerbase and continue growing, I think they need to make more missions, especially ones suited for both unpopular and new characters and weapons. 1a) New Campaigns: One of the top things Spacelords needs right now is more campaigns: I feel that many players, including most of my online friends that played spacelords aren't playing it anymore, because it doesn't have enough mission variety.Recommended Sections and Sub-sections: 1a, 2, 3a, 5b, 6 and 9b ![]()
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